The task of defending the bill has lately fallen to Paul Calandra, the Parliamentary Secretary for Canadian Heritage. As I posted last month, Calandra has focused on the claim that there is no jurisdiction “where digital locks have been used and the actual availability of content has been reduced.” The argument is a complete red herring as no one has argued C-11 will reduce the availability of content but rather that it will eliminate many of the rights consumers obtain when they purchase that content.
Calandra has now also turned to the video game industry as a major source of support. Given the fact that writers, performers, publishers, musicians, documentary film makers, and artists have all called for greater balance on digital locks, the government has been left with fewer and fewer creative industries that support its position. On Monday, Calandra repeatedly referenced the video game industry and the prospect of lost jobs as a reason to support restrictive digital lock rules. For example:
I wonder if the member and her party opposite are talking about putting an end to the video gaming industry in this country with weak TPM measures.
Later, Calandara asked an MP:
Could he explain to the House how, in the absence of effective technical protection measures, that industry could continue to flourish in the province of Quebec?
Calandra regularly referenced the 14,000 jobs in the industry and suggested that they would be put at risk with “weak” TPM measures. Given the focus, it is important to examine the evidence that supports claims that jobs are at risk.